Saturday, May 30, 2009

Rumor: Qore Lets Slip the First Look at PSP Go

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GamersConsoleNetwork scored a big scoop this morning, pulling the first images of the PSP Go (running LittleBigPlanet) out of the latest edition of Qore, which apparently went live early.

On top of that, someone managed to film the video and place it on YouTube. That's below (bad audio)



In the video:

• Grand Turismo, LittleBigPlanet, Jak & Daxter and Metal Gear are all either confirmed or mentioned.
• The Go's 16 gigs of flash memory and bluetooth support ("You can also tether it to your cell phone,") are touted.
• In discussing the PSP Go's video-playing capability, it sounds like the rental service through PSN will extend to the PSP Go.
• PSP Go will not replace the PSP-3000; the 3000 will still be kept on the market.


So, there's your garden-variety pre-E3 leak/rumor/big splash. Just the facts for now. Thanks to the dozens of tipsters who saw this and alerted us.

Source: Kotaku.com

Friday, May 29, 2009

CLEARANCE SALE - 65% OFF - LIMITED SUPPLY!

AnimeNation is having a great 65% Off Sale for a Limited Time. Just go there by clicking this link.
http://store.yahoo.com/cgi-bin/clink?animenation+TZyK5H+index.html+

XSEED's E3 Lineup Greatly Exceeds Our Expectations

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Publisher XSEED has announced its Wii, DS and PSP heavy E3 2009 lineup, taking the opportunity to announce that its bringing Lunar: Silver Star Harmony and Half-Minute Hero to North American PSPs.

The recently announced PlayStation Portable remake of Lunar: Silver Star Story will arrive in English this Fall, thanks to XSEED. It's also bringing over Yuusha 30 as Half-Minute Hero, a rapid-fire adventure that's part role-playing game, part strategy game, part shooter. It's neat and looks like this.

The rest of XSEED's E3 lineup features newly announced Wii games like JU-ON: The Grudge and Fragile: Farewell Ruins of the Moon. All are perfect for your inner Japanophile. Full list after this.

  • Lunar: Silver Star Harmony (PSP)

  • Half-Minute Hero (PSP)

  • Fragile: Farewell Ruins of the Moon (Wii)

  • Arc Rise Fantasia (Wii)

  • Flower, Sun and Rain (DS)

  • JU-ON: The Grudge (Wii)

  • Little King's Story (Wii)

  • Ragnarok Online (DS)

  • Valhalla Knights: Eldar Saga (Wii)


Source: Kotaku.com

SasaharaX: This awesome news for Lunar Fans. And the other games are gonna rock also.

Magazine Purchase 5/29/09

Got the Nintendo Power  July 2009 in today. They have a great article on Tatsunoko vs Capcon  in it.

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Thursday, May 28, 2009

NEW PS3 Greatest Hits

Summer’s almost here and you know what that means – longer days and more time to spend with your favorite PS3 titles! We’re giving you even more reason to sit back, relax and kick it with your PS3.

Once again, we are re-releasing some of our top PLAYSTATION 3 titles as “Greatest Hits.” Like the first set of Greatest Hits, these titles represent the best of the best at an incredible value. Starting June 16, you can now get these blockbuster titles for only $29.99.

Check out the list of Greatest Hits:


Source: Playstation Blog

SasaharaX: what kind of sucks on this is that Uncharted is not on there (But E3 is just around the corner so it could be announced there), and Gran Turismo 5: Prologue should be 19.99 since it was originally 39.99.

Wii RPG Fragile Coming Stateside Via XSEED

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Namco Bandai and tri-Crescendo's role-playing game Fragile is coming to North American Wiis later this year, thanks to publisher XSEED. If you were a fan of Baten Kaitos or Eternal Sonata, this one's for you.

According to IGN, XSEED has picked up Namco Bandai of America's publishing slack, with Fragile: Farewell Ruins of the Moon arriving sometime this Winter. The game, which features the adventures of a boy name Seto in a post-apocalyptic world devoid of light, makes extensive use of the Wii remote, which acts as a flashlight and metal detector in-game.

The game seems to have been well received by Japanese critics and sold well, but not extremely well, when it debuted in Japan. The game looks spooky, the hair spiky, so we'd recommend JRPG fans check out more about Fragile.

Source: Kotaku.com

Trailer






Transformers Music Videos

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Here is some 80's Nostalgia for all you Transformers Otaku. Stan Bush's The Touch Music Video from the Transformers Movie. A Classic in it's own rights.







I had to add a few more videos, Till all are One that Stan Bush Performed at Botcon 2007.







Dare by Stan Bush from Transformers The Movie







Transformers Movie Theme by: Lion







Transformers Movie Theme by: Black Lab







N.R.G. - Instruments of Destruction From Transformers The Movie








Transformers Music from Japan (Thanks to KalelPrime for posting this Video on Youtube)






Wednesday, May 27, 2009

Manga & Video Game Purchases 5/27/09





Picked up only one manga this week which was Code Geass: Nightmare of Nunnally Vol.1 published by Bandai. Also picked up Cross Edge for the PS3, can't wait to pop it in later.

Eva's Misato Hosts Realtime News Show on PS3s in Japan

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Bandai NAMCO software uses voice synthesis with Eva character as newscaster.

On the Japanese download service for the Sony PlayStation 3 console, Bandai Namco Games will start offering software that creates a live news program — anchored by Neon Genesis EvangelionMisato Katsuragi News Project (Katsuragi Misato Hōdō Kikaku) software culls the daily news from real-life politics, the economy, the anime industry, and sports. The software then uses the voice synthesis engine from Cellius to have Misato read the news blurbs in realtime as if she was the newscaster for a television program called Nerv News 24. anime character Misato - on June 6. The Users can customize the backdrop of the news program's "studio" as the secretive Nerv organization's headquarters, Misato's dining room, and other options. Users can also customize Misato's clothing and hair.

The software's existence was first revealed in an advertising insert bundled with the Japanese "1.11" Blu-ray Disc release of Evangelion 1.0: You Are (Not) Alone. This film is the first of Hideaki Anno and Khara's four theatrical remakes of Gainax's Neon Genesis Evangelion science-fiction television anime series. Funimation announced on New Year's Eve that it will release the film in North America this year. The second film, Evangelion: 2.0 You Can (Not) Advance, will open in Japan on June 27.

Source: Mainichi Shimbun's Mantan Web

Tuesday, May 26, 2009

.hack//Link Tease & Trailer for the PSP

Teaser







Trailer





Guin Saga Author Kaoru Kurimoto Passes Away at 56

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Guin Saga's 126 main volumes, 21 side story volumes inspired manga, anime.



Kaoru Kurimoto, the mystery, fantasy, and historical novelist best known for her Guin Saga epic series, has passed away on Tuesday at 7:18 p.m. She was 56. She was in a Tokyo hospital due to pancreatic cancer which was diagnosed in 2007. She leaves behind her husband Kiyoshi Imaoka.

Kurimoto was born under the name Sumiyo Yamada on February 13, 1953 in Tokyo. Under the names Kaoru Kurimoto and Azusa Nakajima, she wrote hundreds of novels and stories, including The Sword of Paros (which was adapted into manga by Yumiko Igarashi) and Makai Sui Koten. However, her most well-known work is the the Guin Saga novel series, which spanned 126 main volumes and 21 side story volumes and sold 30 million copies. It inspired both a manga series drawn by Hajime Sawada and a television anime series which premiered in April.

Source: Sankei Shimbun via Moon Phase Comments

SasaharaX: This is very sad news, my heart goes out to his family.

Utada is 1st Japanese on U.S.'s Top 100 CDs Since 1986

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Earlier this month, singer-songwriter Hikaru Utada became the first Japanese musician to have a top 100 album on America's Billboard 200 chart in over two decades. Utada's This is the One album debuted at #69 when it was released on physical CDs in the United States on May 12. With the album's digital release in March, Utada became the first Japanese musician have a top 20 album on Apple's online iTunes retail store in the United States.

The last Japanese representative on the chart was Loudness, which ranked #64 with Lightning Strikes back in 1986. The Japanese artists who previously earned this distinction were Kyu Sakamoto (1963), Isao Tomita (1974-1977), Tsutomu Yamashita (1976), Yellow Magic Orchestra (Haruomi Hosono, Yukihiro Takahashi, and Ryuichi Sakamoto during 1980-1984), and Yoko Ono (1980-1984).

Source: Oricon via Tokyograph

Afrika Is Finally Coming To American PS3s

Sony Computer Entertainment and Rhino Studios' safari and photography sim Afrika is finally coming to North America, publisher Natsume has announced, giving PlayStation 3 owners a chance to experience the gorgeous game on Western shores.

According to IGN, Natsume has picked up publishing duties where National Geographic Games and Sony Computer Entertainment America appear to have left off. That doesn't mean the two companies won't be involved, however as both National Geographic and Sony are licensees for the title.

Still no date for the title, but we'll hope for one at E3.

Source: kotaku.com

SasaharaX: About time this came Stateside.

Cross Edge slashes to PS3s today: Trophies await!

Hi everyone! This is Nao Zook from NIS America. As of today (May 26th), Cross Edge has officially been released! Yes!!

Cross Edge is a dream-come-true RPG for hardcore gamers. It is the first RPG on PLAYSTATION 3 that has 5 different companies collaborating for one incredible adventure! You’ll see some familiar faces from DarkstalkersDisgaea (Nippon Ichi Software); Ar tonelico (Bandai Namco); Atelier Marie and Mana Khemia 2 (Gust); and Spectral Souls (Idea Factory). And all the characters are playable. Isn’t that cool? (Capcom);

You can also collect costumes for all the different characters, and their stats and abilities will change depending on which costume they are wearing. And when you change costumes on female characters, their appearance will also change! It’s really cute! If you are into these characters, Cross Edge is a must-have!

I would also like to talk a bit about the battle system. Cross Edge has a unique hybrid battle system that combines a classic RPG setup with an intuitive grid-based SRPG style. In battle, a square grid will appear beneath the units, and players can move their characters around during their combat phase. Some units are better at close combat and others at ranged combat, so players must strategically move their units to battle enemies. Enemy units will also move around the grid in order to defeat you, so you will have to be alert at all times to fight effectively.

So, many RPG fans have been looking forward to Cross Edge, and I hope you all pick up a copy and start playing today :-) As with many other PS3 games, Cross Edge comes with a slew of awesome trophies. So today, I would like to give you a sneak peek at the requirements to acquire the Bronze, Silver, and Gold trophies!

First of all, there are a total of 23 trophies; 5 of them are Bronze, 11 of them are Silver, and 7 of them are Gold. After acquiring them all, you will of course receive the Platinum trophy. So then, I suppose there are actually 24 trophies!

Here is the list of trophies, along with their descriptions! Some of the trophy titles are pretty funny, so I hope you’ll get a laugh, chuckle, or even giggle out of them :-)

Trophies:

Bronze - The Entitled: Unlock any trophy.
Bronze – The Bully: Defeat 100 enemy units.
Bronze – The Newbie: Survive 35 battles.
Bronze – The Badass: Exceed 10,000 points of total damage.
Bronze – The Juggler: Exceed a 50-hit combo!
Silver – The Skywalker: Reach 300 AGI. (Equipment’s effect doesn’t count.)
Silver – The Meat Shield: Reach 300 VIT. (Equipment’s effect doesn’t count.)
Silver – The Juicer: Reach 300 STR. (Equipment’s effect doesn’t count.)
Silver – The Know-It-All: Reach 300 INT. (Equipment’s effect doesn’t count.)
Silver – The Gambler: Reach 300 LCK. (Equipment’s effect doesn’t count.)
Silver – The Stalker: Unlock all character profiles. (Use the % on the upper-right screen)
Silver – The Patron: Unlock all gallery art. (Use the % on the upper-right screen)
Silver – The God of Death: Defeat 3,000 enemy units.
Silver – The Highlander: Survive 900 battles.
Silver – The World Champ: Exceed 1,000,000 points of total damage!
Silver – The Aggressor: Exceed a 400-hit combo.
Gold – The Gun Runner: Collect every type of weapon.
Gold – The Battle Ready: Collect every type of armor.
Gold – The Fashionista: Collect every type of accessory.
Gold – The Packrat: Collect every type of item.
Gold – The Grave Robber: Find 150 hidden items using Search.
Gold – The Dood: Earn the true ending. (Unlocked after the true ending.)
Gold – The Hikikomori: Earn every single title. (Unlocked when all the title are given at the guild. Each title is counted when unlocked, so if you don’t do this task from the beginning, you may not reach the point.)


Let me explain what “Hikikomori” means. In Japan, they call a person who stays at home all the time and never really interacts with other human beings “Hikikomori”. I guess a literal translation would be “a being confined” and “social withdrawal”. You’ll definitely have to stay home for days in order to earn all the in-game titles. So, you’ll certainly earn the title of Hikikomori :-) Thanks in advance for playing Cross Edge that much! Hehe.

Anyway, you’ve got a lot of work ahead of you to earn that Platinum trophy! Good luck!

Before I let you all go, I would also like to share some information about the upcoming downloadable content for Cross Edge. We’re currently working on the DLC, and there will be new costumes for the girls, powerful items, extra dungeons, and lots more! We’ll let you know when it will be available as the DLC release date approaches.

Thank you again for your support! Have a good day! And I hope you all enjoy Cross Edge!

PS. Please visit the Official Cross Edge website for the gameplay info, character bios, and more!

Kindest regards,
Nao


Source: Playstation Blog

SasaharaX: Go Buy Cross Edge!!!!

Video Game News 5/26/09

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Evangelion Game Coming To PS3 (Does It Involve The Father of Playstation?! Yes.)


A Blu-ray disc version of mecha anime Evangelion: 1.0 You Are (Not) AloneEvangelion title for the PS3. Includes a fold-in which what appears to be a new game announcement: an Evangelion title for the PS3.

The announcement reads, "The shape of a new report. Misato Katsuragi info plan. News will change with the PS3..."

There's a Namco Bandai Games logo on the same page — Namco Bandai is releasing an action adventure Evangelion game for the PSP this summer. One would assume that if there was an Evaneglion game, Namco Bandai would be handling that as well.

"Cellius, Inc." also appears as a copyright. Well, of course it does!

Back in 2007, Sony and Namco Bandai announced a joint venture to develop new content for the Cell chip including games for the PS3 and content for mobile phones and personal computers. The two companies invested about US$821,000 to form Cellius, an outfit headed up by Ken Kutaragi, the father of the PlayStation. Here's how the company was divvied up: 51 percent owned by Namco Bandai and 49 percent by Sony Computer Entertainment Inc.

Previously, the fruits of Cellius and Namco Bandai produced a Gundam video on-demand channel of all things.

Source: Kotaku.com

agarest_pillow



PS3 "Soul Breeding" Game Gets Suggestive Pillow Case


In two days, the sequel to "soul breeding" game Record of Agarest War ZERO is released in Japan. Let the merchandising begin!

Priced at ¥12,600 (US$133), this is a lycra Record of Agarest War ZERO "hug pillow" cover. Huge pillow covers are nothing new for anime or manga characters, but are largely lacking for PS3 games.

The game itself has a "Soul Breed" system in which players must capture the heart of the game's heroines so that they can create their successor. When this happens, there is a "special" movie that's shown. Afterwards the new successor is revealed and his stats are even based on the heroine you select for breeding.

The sequel is set a thousand years before the previous title. As with the previous title, there's an in-game DNA mechanism. The "Soul Blend System" mixes character trends and features when producing off-spring. So a pillow case cover for "soul breeding" game. Subtle. Fitting. Creepy?

Source: Kotaku.com


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SNK's April Fools Joke Is Real (Sorta)


This past April 1 was, like the year before it and the year before that, April Fool's Day. Osaka-based game company joined in the fun and launched a website for faux retro shooter Star Radish.

The game really exists. Well, as an in-game game, that is. The game will be making an appearance in upcoming DS witch touching game Doki Majo Plus. It lives!

Source: Kotaku.com

Monday, May 25, 2009

Happy Memorial Day!!!!!!!

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Happy Memorial Day everyone who reads my Blog. I hope you have a great time at the BBQ'a you go to, and don't eat or drink to much. And be safe.

Sunday, May 24, 2009

EyePet Video - GC 2008

I know this is old but still cool vid, hope this comes out one day.





Space Invaders Anime Music Video





Triggerheart Exelica -Enhanced- animated opening by P.A. Works







Song is "Gravity Error" by Ayane

Monster Hunter G Ad





Onechanbara THE MOVIE vorteX THE TRAILER





Genshiken: Kio Shimoku and the Otaku Soul





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Please Note this a old article from 2008



Genshiken: Kio Shimoku and the Otaku Soul This story originally appeared in PW Comics Week on January 8, 2008

By Kai-Ming Cha and Ed Chavez -- Publishers Weekly, 1/7/2008 2:37:00 PM

Kio Shimoku is the manga-ka of the beloved Japanese geek-culture series Genshiken: The Society for the Study of Modern Visual Culture. The nine-volume series, which completed publication this month by Del Rey Manga, revolves around a college visual media club where a small group of otaku (a term for fanatical anime and manga fans) gather to obsess about their favorite anime, manga, videogames and related activities. In Japan, Genshiken has developed into two anime series and a spinoff manga series Kujibiki Unbalance (which will also be released in the U.S. by Del Rey Manga). In an e-mail interview, self-proclaimed otaku Shimoku guided PW Comics Week through an otaku journey, answering questions about doujinshi (self-published manga), otaku culture and Comic Market, or Comiket, Japan’s enormous twice-a-year comics festival and market in Tokyo. Kodansha kindly translated the interview for both parties.

PW Comics Week: Although the Japanese term otaku has been exported and adopted by international fans of manga and anime, in Japan itself the term is not so benign. Unlike in the U.S., where otaku is treated with more affection and used the way geek is, in Japan, to be called an otaku by a non-otaku is like being called a pervert or freak. The negative connotations are relatively heavy, and it was only when otaku culture started being exported that the connotations have been toned down a bit from what it was roughly a year ago. What inspired Shimoku-san to create a manga around a cast of otaku characters?

Kio Shimoku: I am an otaku myself, so it was natural for me to do so. My aim was to describe otaku as normal human beings. As I’ve said before, otaku were being treated as a sort of strange species. I wanted to do a manga with otaku characters that was comprehensible to the general non-otaku reader.

PWCW: How significant is otaku culture, or modern visual culture (gendai shikaku bunka) today?

KS: You’re asking me a difficult question from the start. This is actually a topic I’d rather not think about. For me, otaku culture, as I think you can re-phrase “modern visual culture,” is a purely personal pleasure. This isn't something that you can really share with anyone; the experience belongs only to yourself. Unlike sex, you don't even need to think of the other person or communicate, and I actually feel that one should be ashamed to actively push a set of titles that in a way offer the viewer a facile kind of gratification.

PWCW: Has otaku culture changed since Genshiken debuted?

KS: It is true that otaku culture has grown in its presence in general society and culture. In Japan, “moe” [roughly an enthusiastic attachment to a series or character] has become a general term. So I suffer from seeing this otaku culture that I like, a culture that seems to represent myself, widely exposed to the general world. That’s why I don't like to think about the question you asked me.

PWCW: Why has it been embraced globally?

KS: I’ve heard that this culture has been embraced globally, but that's difficult to see. I doubt the statement, and I'd like to ask you in turn if it's really, truly, the case.

PWCW: I assume that in Japan there is still shame, like what your protagonist, Ogiue [a young self-loathing female doujinshi artist], feels in being an otaku today, right?

KS: I don’t know about others, but I feel the shame. The reason, I’ve already told you. But I think what influenced public opinion in Japan toward otaku culture was a well-known serial murder case in the ’80s, where the mass media reports claimed and stressed that the offender was an otaku. This image has been slow to wear off, and the media still treat otaku as a strange animal with perverted tastes. Since the Train Man phenomenon [a wildly popular novel/manga/TV/movie franchise about an otaku who gives himself a makeover so that he can date a girl), the image has softened somewhat. The possibility of regarding an otaku guy as being kind of sweet has come up, but it still doesn't change the fact that they are regarded as being laughable and weird. I think it’s hard not to feel any shame about being an otaku in such an environment.

PWCW: At the same time, your characters Sue and Angela [two visiting American otaku] are very proud of their otaku attitudes, right?

KS: Sue and Angela aren’t really aware of this situation in Japan. This is why they can be proud of being otaku, though I don’t have any American friends, and so this is my imagination.

PWCW: One of the more memorable moments from the early volumes of Genshiken is a character’s first trip to the Comic Market [Japan's equivalent to Comic-Con but dominated by amateur creators selling their spinoffs of popular manga]. I have gone to Comiket a number of times and the way you handle the event, from riding the first morning train to the line that wraps around Ariake felt almost too real. Can you share your Comiket experiences with PW?

KS: Comiket is the melting pot of all otaku desires. All of otaku culture is there, and you can say that what isn't at Comiket is not otaku culture. The first time that I actually attended was after I was given the green light for the serialization of Genshiken, when I went as a reader/consumer. I just did not want to go until then. In other words, I knew exactly what would happen if I went; I would queue up and buy loads of stuff. When I went, I did just that and felt quite defeated. The scene in volume six, when an angry Ogiue finds herself shopping till she drops, is more or less exactly my own behavior.

PWCW: Is the character, Ogiue, based upon Shimoku-san or his experiences?

KS: I think you've guessed by now: yes, a lot of it is based on me and my experiences. I’m not as eccentric, though. I’ve never hurt anyone like she did by writing about someone. I’m prepared for the consequences when I write stories and publish them, but I've never targeted anyone in particular. I want to believe I haven’t, at least.

PWCW: Speaking of Comiket, what role does doujinshi (self-made comics) have in manga now?

KS: There are many aspects of doujinshi, and it’s impossible to describe them as one kind. So I’m only going to talk about one specific style in doujinshi, the parody of an already existing, popular work. This type of doujinshi is basically fan fiction, and the existence of many parody and fan doujin work is like proof of the popularity of the original that is being parodied. It also usually means that the parody of a popular manga will more likely be popular itself.

But people who create this type of parody work do not do it for the purpose of making a commercial publishing debut. It’s simply their love for the original work that drives them to do it. They have no intention of publishing it in a magazine owned by a publisher, and anyway, it’s legally not possible. The attraction of a self-published doujinshi is that the creator can do pretty much what he/she wants to do without any restrictions. This is at odds with trade publishing. When trying to make a debut in trade publishing, the artist would either create a body of work to show to publishers or submit a work for competition. However, from the publishers’ point of view, any kind of work can be used as a measure of the creators' potential, so it may happen that a doujin artist gets commissioned to do a different type of work.

PWCW: When your character Ogiue starts off drawing her own doujinshi, she then becomes an artist for Afternoon (a manga magazine published by Kodansha). Is that sort of transition from indie/fan artist to professional happening more now in Japan?

KS:The [doujinshi-indie] creators themselves, though, are often not even trying to become manga artists. They may simply be happy to create at their leisure and self-publish, or, if they are trying to become professional, their goal might be to become artists for game design or illustrating for light novels. And being involved in doujin activity and working as a professional artist are not mutually exclusive things for the creator. I think it's becoming harder to distinguish professional artists from doujin artists. Most professional creators popular with otaku are involved in some kind of doujin activity or other.

The reason Ogiue got involved in doujinshi is that she wanted to make sure she was prepared to face the consequences of expressing herself. Does she have the guts to show the world what drives her? If she feels compelled to do so, can she really live that life? As a doujin creator, you are sure that the work will be printed and that some people at least will see it. Ogiue has something to say, there is a platform to express it, so it’s only natural for her to get involved. And in her case, it’s not just parody she wanted to do, she has original stories she wants to tell. For her, becoming a professional artist is not a better way, only different from doujin. Even after she makes her debut, if there are things she wants to do as a doujin, she will do that.

PWCW: Who decided on the comics for Project G (a doujinshi supplement to the manga)? Did this doujin supplement help elevate Genshiken’s popularity with otaku?

KS: It was Murakami-san, my editor. He did everything, from planning, choosing the artists, asking them and getting the manuscripts. I really could not have had the nerve to do such a thing. And, yes, it was immensely popular, sold well, and people talked about it. I’m asking Murakami-san to comment on this.

Murakami: It’s becoming increasingly common to add value to books and come up with new packages, and when I thought about what to do with Genshiken, I knew this had to be it. It’s not a title that lends itself to merchandising based on characters, so I wanted to attach a minibook, and a [kind of official] doujinshi was the most suitable. Readers reacted to this positively. We called it doujinshi, not anthology, to be representative of the world of Genshiken.

PWCW: In Genshiken, Shimoku-sensei’s characters are [full of] tenderness and unflinching honesty. What kinds of response do you get from your fans?

KS: I’ve no intention of affirming and indulging otakuness. I believe otaku should be a minority, but one that stands up to the pressures of the world, and I try to be like that, too. I try not to look at responses from readers. I’m a very timid person. If someone were to make a comment on my work, I’d think about it too much and let it get in the way of what I really want to say. I try to keep my distance. I do hear some responses, but I always tell myself it’s not a representative opinion.

But one thing that does make me happy is when I hear of people who have set up clubs similar to Genshiken at their colleges. I do want people to have a place to communicate. Not on the Web, but in real life and relationships. I really do envy that.

Source: Publishers Weekly

Saturday, May 23, 2009

LocoRoco 2

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Picked up Loco Rocco 2 from Target for 13.95, not a bad price for a game that hasn’t been out for that long. I loved the 1st Rocco game and this one is even better. The gameplay is still the same and the fun is still there. I recommend getting this for the replay value.

Wednesday, May 20, 2009

Atlus Brings PlayStation 3's Demon's Souls Stateside

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From Software's Demon's Souls is heading West, with Japanese role-playing game specialists Atlus picking up the slack for North American PlayStation 3 publishing duties. The action RPG, already released in Japan, will arrive this Fall.

The "ultimate hardcore RPG challenge" will pit up to three players against a horde of demons online, with cooperative, player versus player and single-player modes, adding open ended variety to the Demon's Souls experience.

The PlayStation 3 RPG, an unofficially described spiritual successor to the King's Field franchise, will offer a handful of player classes to choose from, with character customization and progression making for a "free-form and flexible" game structure.

Atlus points out Demon's Souls key features for prospective buyers. And they are...

* Ultimate hardcore RPG challenge — In this brutal land, death is inevitable, but not final. Combining the best features of an action game and RPG, you'll slice, smash, shoot, and ensorcel some of the most horrible, vicious enemies ever encountered. Are you strong enough to face the impossible and win?
* Groundbreaking online capabilities — Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade another player's game to wreak havoc. Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience.
* Freeform and flexible — The open-ended structure of the game means that there is no single path, but rather a wealth of options. Set your own pace and progress as you like. Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills and equipment.
* You act, the world reacts — The World Tendency system changes the aggressiveness of monsters and the rewards for killing them based on players' actions. Different events and NPCs may be triggered, as well.


We played an early version of Demon's Souls at Tokyo Game Show, just a few days after the game was officially announced. Those impressions weren't too positive—part of that based on the unfinished nature of the game—as 20 minutes isn't the ideal amount of time to spend with a game like this. But the game was mostly well regarded by critics of the final Japanese release.

But our impressions of the game's debut trailer were much better.

Source: Kotaku.com

Tuesday, May 19, 2009

No Shredded Clothes, No Game

ikki-tousen-great-guardiansBattle damage brawler Ikki Tousen: Shining Dragon is known just for that: battle damage. And since it's girls in sailor suits and maid outfits, damage comes in the form of shredded clothing. Known as Battle Vixens in the West, Ikki Tousen is also a manga and animated series. The above image is taken from the anime's third season, Ikki Tousen: Great Guardians. Publisher Valcon Games was was planning on bringing PS2 game Ikki Tousen: Shining Dragon to the West, but those plans are in a holding pattern. Blame a "Mature" rating from the ESRB, which pumped out this description:

All the female characters are dressed in short skirts or skirts with a high slit. The game features frequent depictions of panties, cleavage, and exaggerated breast jiggle. A special attack move allows some characters to rip opponents' clothes to shreds – exposing even more of the female anatomy (legs, breasts, partial buttocks).

And that right there, that dreaded "M" rating seems to have sealed the game's fate in the West. Colin Goron, Co-founder of Valcon Games, put it best: "We could remove all the stuff that makes it an M-rated game, but then we don't think the customers would be very happy buying an Ikki Tousen game without all the shredded clothing." Talk about knowing your audience.




Source: Kotaku.com

Viz Confirms Shojo Beat Manga Magazine's End in June

cover47Included manga titles to continue as graphic novels under Shojo Beat imprint.

The North American publisher Viz Media has released the following statement on its Shojo Beat manga magazine on Tuesday:

Yes, the final issue of Shojo Beat magazine will be the July 2009 issue which is on newsstands June 16th.

We are very proud of the past issues of Shojo Beat magazine and the efforts of the entire team. The magazine developed quite a fan base but unfortunately in today's difficult economic climate we felt the need to place our resources elsewhere at this time.

Of course all of our great shojo manga titles previously serialized in Shojo Beat magazine will still be published and available as graphic novels under the Shojo Beat imprint from Viz Media.

Each Shojo Beat Subscriber will be receiving a free copy of the August issue of Shonen Jump magazine with the pertinent information on what their subscription/refund options will be.

Subscribers and fans of shojo manga can get the latest information on all new Shojo Beat titles and news by visiting www.shojobeat.com.

Shojo Beat debuted on newsstands in June of 2005, after an "Issue 0" had shipped two months earlier. The magazine's initial manga lineup was Baby & Me, Crimson Hero, God Child, Kaze Hikaru, NANA, and Absolute Boyfriend. Viz Media soon expanded the Shojo Beat brand to graphic novels, text novelsSocrates in Love, Kamikaze Girls), and videos (Full Moon, Lovely Complex). The May 2009 issue featured Rasetsu, Honey Hunt, Crimson Hero, Vampire Knight, Sand Chronicles, Honey and Clover, and Haruka -Beyond the Stream of Time-. Other titles in the magazine include Backstage Prince, a Tale of the Moon preview, the Yume Kira Dream Shoppe short stories, and a special appearance of Osamu Tezuka's original Princess Knight manga (which is arguably the first shōjo manga in Japan). The July issue will be the magazine's 49th and final issue. (

Yumi Hoashi served as Editor-in-Chief until she left Viz in 2006. Marc Weidenbaum became the second Editor-in-Chief, although he left Viz in this past February.

Source: AnimeNews Network

SasaharaX: Now this really sucks, guess this is another hit to the anime fans. What's next the end of Shonen Jump and Yen Plus?

Monday, May 18, 2009

Tatsunoko VS Capcom Confirmed, Playable At E3

capcomtsuCapcom has confirmed that a North American version of Tatsunoko vs. Capcom for the Nintendo Wii is indeed one of their two secret games for E3 2009, debuting in playable form at the Capcom booth.

The magazine scan we posted Saturday is from the new issue of Nintendo Power, which features the exclusive reveal of the 2D fighter that we were relatively sure would never make it out of Japan. North American players will be able to pit Capcom characters like Ryu and Roll against Tatsunoko animation studio icons such as Tekkaman and Ken the Eagle, some sooner than others.

The game that many thought would never make it to North America is actually in the works and will be at E3 for all of you lucky Unity members to get your hands on.

Yes, it'll be there, and it'll be playable. Look for more details out of Capcom within the next two weeks leading up to the big show.

Source: Kotaku.com






Sunday, May 17, 2009

Big Man Japan - Official Trailer [HD]





Evangelion Films' 'Nerv Only' Phone to Be Sold in Japan

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Phone designed specifically for Eva: 2.0 under director Anno's supervision.

A page on the official Japanese Evangelionrevealed that the mobile phone provider NTT docomo will offer a special "Nerv Only" phone model to tie into next month's Evangelion: 2.0 You Can (Not) Advance anime film. Director Hideaki Anno and his Studio KharaEvangelion films. Evangelion: 2.0 is the second of Anno and Khara's four theatrical remakes of Gainax's Neon Genesis Evangelion science-fiction television anime series, and Nerv is the secretive multinational organization of the main characters. NTT docomo will provide more details on the phone in the near future. website has company supervised and participated in all aspects of the phone's design (including the accessories and packaging), since the phone was specifically designed for use in the new Evangelion films. Evangelion: 2.0 is the second of Anno and Khara's four theatrical remakes of Gainax's Neon Genesis Evangelion science-fiction television anime series, and Nerv is the secretive multinational organization of the main characters. NTT docomo will provide more details on the phone in the near future.

Kadokawa Shoten's Monthly Shonen Ace magazine offered an official Evangelion cellular phone in the 1990s, but that earlier phone was just a regular model (already available on the marketplace) with a logo added on the case. The second film will open in Japan on June 27. Funimation announced on New Year's Eve that it will release the first film in the remake, Evangelion: 1.0 You Are (Not) Alone, in North America this year.

Source: 2channel

Saturday, May 16, 2009

Blaz Blue Calamity Trigger Trailer & Gameplay Footage

















Friday, May 15, 2009

Hikaru Utada to Sing Theme of Evangelion: 2.0 Film

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Also: "EVA-supernova01" sneakers to be offered in August.


The free EVA-EXTRA02 paper magazine has confirmed on Saturday that the Japanese-American pop artist Hikaru Utada will sing the theme song of Evangelion: 2.0 You Can (Not) Advance film. This film is the second of Hideaki Anno and Khara's four theatrical remakes of Gainax's Neon Genesis Evangelion science-fiction television anime series. The title of the theme song has yet to be made public. Utada provided a 2007 remix of her 2000 cover of Frank Sinatra's "Fly Me to the Moon (In Other Words)" for the trailer to the first remake film (Evangelion:1.0 You are (Not) Alone), as well as her "Beautiful World" song for the film itself. The second film will open in Japan on June 27.

Funimation announced on New Year's Eve that it will release the first film in the remake, Evangelion: 1.0 You Are (Not) Alone, in North America this year. Utada's newest English-language album, This is the One, shipped to CD stores in the United States on Tuesday after being sold digitally earlier this year.

In related news, a pair of official "EVA-supernova01: Unit 01 Model" sneakers will be offered for sale in Japan on August 12. Prototypes of the "Footstep Instrumentality Project" shoes are pictured at left. ABC-Mart, King Records, and Achilles worked together to develop the project.

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Source: 2channel




New Limited Edition DISSIDIA FINAL FANTASY PSP Entertainment Pack

Great news for all of you Final Fantasy fans out there! Today, we announced the availability of a new DISSIDIA: FINAL FANTASY PSP Entertainment Pack

. A GameStop exclusive, this limited edition bundle is the ultimate portable entertainment experience for Final Fantasy and PSP fans alike.

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The entertainment pack includes:


  • “Mystic Silver” PSP-3000 system

  • DISSIDIA FINAL FANTASY game

  • “FINAL FANTASY VII Advent Children,” on UMD™

  • 2GB Memory Stick PRO Duo™


Available for $199.99 (MSRP) starting August 25 at GameStop locations in the U.S, this incredible value is only available for a limited time so get them quick! From Rock Band to Hannah Montana, there are PSP entertainment packs that cater to everyone in the family.

Source: Playstation Blog

2nd Haruhi Novel Slated for October in North America

Little, Brown Books posts 28-page preview of The Sigh of Haruhi Suzumiya

The North American imprint Little, Brown Books for Young Readers has announced that Nagaru Tanigawa's second Haruhi Suzumiya light novel, The Sigh of Haruhi Suzumiya, will ship in English this October. The Hachette Book Group has posted a 28-page preview of the second novel online. Little, Brown Books published the first novel, The Melancholy of Haruhi Suzumiya, this spring. Both novels revolve around a weird but beautiful girl named Haruhi Suzumiya and her high school mates, who deal with more than they bargained for in their club to explore extraordinary phenomena and other hi-jinks. Tanigawa's novels (with illustrations by Noizi Ito) inspired both a manga series that Yen Press is publishing in North America and an anime series that Bandai Entertainment released.

Source: Nebs Blog

Thursday, May 14, 2009

EVANGELION:2.0 YOU CAN (NOT) ADVANCE. Trailer & Figure

This summary is not available. Please click here to view the post.

Cross Edge PS3 Releases 5/26/09

I know i posted about Cross Edge awhile back, but i wanted to remind everyone it is coming out on 5/26/09. I am stoked for this game and all the characters from some of my favorite companies. So i am gonna post some trailers and gameplay footage and i hope others enjoy this game.

















Wednesday, May 13, 2009

Purchases for 5/13/09


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Went out and picked up a few things today. I picked up Air Gear Vol.12, Applegeeks Vol.1,A.G. Super Erotic Anthology #104, Oh My Goddess Vol.32, Shonen Jump Vol.7 #6 June 2009, Otaku U.S.A. June 2009 and Yen Plus Vol.2 #6 June 2009. UPS came and brought me a package with  Asuka Magazine May 2009 & June 2009. Pretty good haul if i say so myself and some great reading.

Tuesday, May 12, 2009

Hikaru Utada This is The One Album



Went out to FYE this morning and picked up Hikaru Utada's New Album This is The One. This is her new English Language Album and it is very good, it also includes the track Simple & Clean from Kingdom Hearts so it's worth the buy.

For more Info on Hikaru Utada go here http://en.wikipedia.org/wiki/Hikaru_Utada

Hikaru Utada Official Site http://utada.com/

Monday, May 11, 2009

Really Cool Pic of Super Otaku Nakagawa Shoko

shoko_cat_girl

This has to be the best Cosplay Picture of Shoko i have seen. Meow!!!!!

Sunday, May 10, 2009

Cool Keroro Gunso (Sgt.Frog) Pic

This summary is not available. Please click here to view the post.

Friday, May 08, 2009

K-On! Ending Theme





Wednesday, May 06, 2009

Video Game,DVD & Action Figure Purchases 5/06/09








Went out and picked up Advanced Wars: Days of Ruin for the DS for 9.99, also finally got Tokyo Gore Police on DVD. Also went back to Toys 'r' Us and picked up the 6.5 Inch Godzilla 1968 Figure and the Godzilla Millenium Edition Figure, i hope they put out more Godzilla Figures that are as cool as these.

Saturday, May 02, 2009

Shone Jump Free Comic Book Day Edition 5/2/09



I hope everyone went out and got the Shonen Jump F.C.B.D. Edition, i know i did.

Purchases for 5/2/09







Finally Picked up Bioshock for the PS3 today, everyone i know said it was a great game and i look forward to playing it. Also got the New Shojo Beat June 2009 Issue and the June 2009 Issue of Playstation Magazine.

Friday, May 01, 2009

MAG Premiere Gameplay Trailer





White Knight Chronicles: Hands-On With 1%

white_knight_chronicles_leaSony Computer Entertainment America is bringing Level-5's White Knight Chronicles to North America, a highly coveted loot drop that English-speaking RPG fans will surely want for their PlayStation 3 inventory. We got a chance to go hands-on with a mostly-localized version of the game at Sony's PlayStation Gamers Day this week, my first tangible experience with White Knight Chronicles since fumbling about with the Japanese demo at Tokyo Game Shows past. Like many role-playing games, White Knight Chronicles will likely take dozens of hours to complete, weeks worth of leveling up and online adventuring to fully experience. A fifteen minute demo may not offer the clearest of perspectives on how ultimately enjoyable the final version may be. But we adventured nonetheless, experiencing White Knight Chronicles's blend of real-time action and turn-based attacks. The characters on hand were nearly maxed out, with skill points spent on nearly every unlockable spell, combo and attack. Our quartet of characters, as we cycled through each, was essentially unstoppable. The actual gameplay in White Knight Chronicles is mostly straightforward, in keeping with genre conventions. Simply walk within range of one of the oversized wasp-beasts or masked field gnomes and issue an attack. Wait for the attack meter to recharge, then attack again. We faced no equal on the battlefield. Even the towering Treant-like monster was little challenge, especially when the main character, Leonard, can transform into a giant white knight, then decimate his foes with an equally massive blade. Sure, we probably could've survived by taking the wood giant out at the shins, but we were in a hurry for some cave-dwelling. What White Knight Chronicles does look to offer is attack variety. Four rows of customized attacks are available for each character, each with its own damage and magic attributes. Switching between them was initially awkward, but offered a slightly more action-filled feel than simply navigating menus. Hopefully, Sony will offer a White Knight Chronicles demo to PlayStation 3 owners, so they can spend a little more time learning the intricacies of the battle system and character progression prior to launch. But new media may suffice, for now, to give players a better feel for the game.

Goto this link for More Screenshots--> http://kotaku.com/photogallery/whiteknightchronicles/

Source: Kotaku.com

Sony Acquires Live-Action Blood: The Last Vampire's U.S. Rights




















blood11Samuel Goldwyn Films to release film in U.S. theaters this summer.

Sony Pictures Worldwide Acquisitions Group has acquired all North American rights to East Wing Holdings Corp. and SAJ's live-action film adaptation of Production I.G's Blood: The Last Vampire anime film. Samuel Goldwyn Films will release film in American theaters this summer. South Korea's Jeon Ji-hyun (under her English name, Gianna Jun) plays the main character Saya, a 16-year-old sword-wielding girl hunting down supernatural creatures. Japanese actress Koyuki plays her opponent Onigen. Sony has already launched the official North American website for the film with a trailer.

Mamoru Oshii (Ghost in the Shell films, Mobile Police Patlabor, Avalon)Kenji Kamiyama (Ghost in the Shell: Stand Alone Complex, Eden of The East, Moribito - Guardian of the Spirit) turned into a screenplay for director Hiroyuki Kitakubo ( JoJo's Bizarre Adventure, Robot Carnival's "A Tale of Two Robots," Roujin Z). Hong Kong's Ronny Yu adapted Kamiyama's script for live-action, and Chris Nahon directed the new version. conceived the anime's original story, which

The live-action film will open in Japan on May 29 (under the title Last Blood), in the United Kingdom on June 12, and then in France on June 17. It will also open in Hong Kong, Singapore, Korea and other countries in June. Samuel Goldwyn Films submitted the film to the Motion Picture Association of America for an R rating for “strong bloody stylized violence."

Source: IGN, ScreenDaily.com via animeanime.jp